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Virtual World Building

Llama Drama Dev Blog – Brainstorm

After presenting our individual ideas, we then had to decide groups to work in and what project to work on. Colin, Jamie and I decided to work together and create a new game idea with elements from our individual ideas. We created a Trello board (https://trello.com/b/HDvGRJQv/llama-drama) where we could add ideas, research and concepts to.

Trello Board

It was decided that we would make a narrative game with a frustrating llama and machine learning somewhere. Where exactly to be decided later.

We all assumed we’d just do all the jobs in the group when needed, resulting in all of us working on animations different points for example, but that’s not very professional of us. So we came up with a list of roles for each person and any extra things will be done by any of us/external help if needed.

Project Management
Colin & Jamie & Will

Design
Colin – Level & Environment & UI
Will – Llama

Narrative
Jamie – Story of game

3D Modelling
Jamie – Office environment
Will – Llama

Programming
Colin – Fabricator & Item Mechanics & Anything Else
Jamie – Narrative Objects & Anything Else
Will – Llama State Machine & UI & Anything Else

Animation
Colin & Jamie – Non-Procedural
Will – Procedural

Whilst Jamie worked on the narrative of the game, Colin and I started researching office environments. Colin’s research to design the layout for the game, mine to see what examples have been made before and how they turned out. I also researched how to make a cute game character for the llama. Didn’t need to research the llama since I’d done that for my individual idea.

After finishing the narrative, Jamie started working on modelling some equipment for the office environment.

Desk Model

After researching, Colin has worked on designing the items the player can use in the game and writing the proposal document.

more items
Item Designs

The llama padlet has our design portfolio for this game.

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