Categories
Virtual Networks

Critical Appraisal

Getting us to create a career roadmap was surprisingly more useful than I had originally thought. I didn’t really know what I was going to do after I graduated, and I still don’t exactly, but the roadmap has some goals that I have set myself to complete in order to progress my future career. The nice thing about the roadmap is that it’s not something that needs to be completed soon. It can be constantly amended and can span as small or large a time period as you like. Plus, you get the added satisfaction when you reach a milestone on it.

Social media wise, I’m not sure how useful that will be for me. It seems it is mainly used by artists and creatives to show off their work, whereas a programmer isn’t as likely to use it. I have seen how it can be a great publicity tool for game development through short videos on TikTok of a game mechanic or the art style of the game, etc, so maybe I can incorporate social media into my profile later when I have ongoing projects that I want to share the stage of development with others for.

The website lecture didn’t really highlight anything new for me as I believe we had needed to make a website last year for a submission, so I had already looked at the tools for it before. That being said, I hadn’t added much to my website last year. It was more a proof of concept for me for how things would work and be arranged when I did finally populate it with my work.

The skills pack lecture wasn’t great at the time because when you’re put on the spot to think about what skills you have, suddenly you forget every single thing you know. For me, it was better after the fact and as a slow burn because I wasn’t under pressure to think about myself, and I could remember skills as I used them over time. It was still useful to make a skills pack though, because having a list of everything you know how to do and your proficiency in them really helps you to figure out what you can do now and what you want to improve upon. That being said, as it is a self-grading system I was probably quite harsh on myself as I tend to feel my skills are inadequate when thinking about what is probably expected in a job role.

The writing techniques lecture wasn’t that useful to me. Having been taught writing techniques my entire school life pretty much means I have heard the techniques so many times and there’s not really anything new to learn. The funding and grants applications were interesting to learn about though. I didn’t know there was funding for people to just expand their skillset however they want over the timeline they want. That could be a potentially good resource for me to use in the future when I am eligible for the funding.

The CV part of the lecture was nice just because I had no idea how to go about designing a creative CV. All the advice I had been given before in school and other situations was for bland office CVs, so a Word document was all you needed really. Being able to customise the layout fully using InDesign and just having that creativity option is nice.

The showcase prep lecture was very useful as we finally learnt about the event the entire year had been leading up to. It would’ve been nice to have this kind of lecture a bit earlier as the deadlines for the space proposals were coming up already, but better late than never I guess. There wasn’t much for us to use as examples or inspiration for how to use the space seeing as we are the first year of this course. We saw the MA VR course last year, but they were all in a big walkway/room with many others that really limited what they were allowed to do with their space. It also didn’t help that we didn’t have access to the rooms where our spaces would be to feel out the space, and nothing was really decided by the university about the spaces either. They didn’t know if they would be able to move the furniture out of the rooms, which would heavily restrict what we would be able to do in them. We weren’t allowed to drill into the walls so we thought painting would be allowed. Turns out that wasn’t allowed either. We were also supposed to get given the measurements and floorplans of the spaces so we could plan according to the guidelines set out by the university, but we were never given them, so we had to measure them ourselves, guessing at what measurements would be needed in the limited time we had to measure, and obviously forgetting some.

Categories
Virtual Networks

Research of Employment

My current skillset is that of a generalist. I am able to perform beginner to intermediate tasks across a variety of skills and software, but I am not specialised in any and need further development before being able to handle expert tasks. I can use Unity and Autodesk Maya comfortably, however software such as Unreal or Blender are a mystery to me, and so I feel I need to develop my skills into these software and others that may be used throughout the industry.

I originally got into the VR course because I was interested in the potential future technologies it would use, particularly using brain-computer interfaces. A lack of physical computing within the course, though, has left me without any skillset to pursue a career to do with the development of VR hardware, so that will have to be something I learn about in my spare time over the years as I pursue a career in the gaming industry.

I’m not quite sure what I want to do exactly within a game development career, so I have had a little look. With my current skillset, and with future improvements, I have found a few job roles that I could potentially fit: game designer, level designer, game programmer, AI programmer, gameplay engineer and QA game tester. AI programmer is not an entry-level position, however, so it would take a few years of experience before I could move into that position. They all earn a decent wage too, with entry-level game designers earning approximately $40,000 annually. I have had a little experience with QA game testing when I did a week of work experience when I was 16 at nDreams, one of the first VR game developer and publishers in the UK. I enjoyed that experience a lot and it’s been in the back of my mind as a potential career path ever since. To boost the chances of that career being successful I can get a ISTQB certification, but that costs around $2000 for a two-week course, so I’d rather get the job without needing to spend that amount of money.

Some companies I have interest in working for include: Larian Studios, Ubisoft, EA, Activision, Blizzard, Square Enix, Firaxis, TT Games, and Glowmade. Larian Studios developed the game Divinity: Original Sin 2 of which I am a huge fan, and they are currently in the process of developing Baldur’s Gate 3, which I am also really looking forward to having played the early access version. TT Games developed the LEGO Star Wars Games and others which I really enjoyed as a kid, and now, and I even found an entry-level job listing with them last year. Unfortunately, when I found the listing it had already been filled, but I got in contact with one of their hiring managers and am able to ask them for any future roles that may be coming up if I want to. Glowmade is a small studio compared to the others I have listed, but I already have a connection as an old friend’s sister works there as a 3D artist.

Currently, I don’t feel comfortable with my skills to go into the workplace for a specialised role so I would like to spend time developing existing and new skills. An apprenticeship or internship would make the experience easier as I could develop my skills whilst getting paid, but that is not a requirement as I will take time to develop them myself in my free time. I would like to strengthen my coding knowledge as I have used multiple languages (C#, Java, Python, HTML, CSS, SQL) in the past but it has been some time since I have used most of them. I would also like to develop my knowledge of different Unity packages. Shadergraph and VFXGraph are some I already know about but don’t understand all that well, and there are many other packages that I just haven’t used and don’t know about. Developing and publishing a few small games would also be ideal as they would grow my skills as I purposefully use them. Finally, learning physical computing and developing prototypes of haptics and other devices would enable me to pursue my alternative career path, even if only as a hobby.